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In Light Seeker, both players must increase the amount of light in the world on their turn — but can you bring the light together to win? To set up, place the nine cubes in a 3x3 grid with space between the cubes and with dark sides on top, then put the blocking token onto the central cube. Each cube has two sides that are all dark, two sides that are half-light (diagonally separated into a dark and a light triangle, marked with a white dot), and two sides being fully light (with a white dot on each triangle). Each light triangle counts as 1 light, so a fully light side counts as 2 light. The starting player tilts one cube into an open space and places Buh, the blocking token, onto any other cube, then the second player starts with the first normal turn. On a turn, you take two actions. An action can be to (1) slide a cube into an orthogonally adjacent open space, not changing its orientation, or (2) tilt a cube into an orthogonally adjacent open space. You cannot take
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