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Betray your allies, hoard chaotic resources, and switch allegiances at the drop of a hat in a cutthroat, fast-paced party card game of ruthless backstabbing and shifting factions. No Loyalty (published by Exploding Kittens) brings high-energy betrayal, shifting alliances, and chaotic hand management to the game table. Moving away from cooperative teamwork or strict hidden-role loyalties, this game embraces pure opportunistic take-that gameplay where your closest ally this turn could be your primary target the next. The primary gameplay objective centers on score accumulation and faction dominance: players manipulate their cards, align with different colored factions, trigger game-altering saboteur actions, and hoard high-value objective points while actively destabilizing their opponents' setups. The primary mechanical hurdle stems from balancing short-term tactical teamwork with long-term survival under constant treachery. Players deploy Action cards
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