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Command fleets of ships and traditional locomotives in an expansive global network race that utilizes a dual-resource drafting matrix and strategic harbor placement for a deeper, grand-scale routing showdown. Ticket to Ride: Rails and Sails (designed by Alan R. Moon and published by Days of Wonder / Asmodee) takes the beloved, straightforward set-collection loop of the classic Ticket to Ride series and elevates it into a much chunkier, more strategic standalone big-box game. Moving past simple regional train networks, this title introduces oceanic travel to span the entire globe. The core objective remains anchored in completing secret route tickets, but players must now master two completely separate transit mediums—railroads and sea lanes—forcing a major shift in how you budget resources and navigate the board. At the start of the game, you must decide exactly how to divide your limited starting tokens between plastic trains and plastic ships; choosing poorly can leave you stranded without the correct vehicle type to finish a crucial path. The game introduces Harbors, which you can build in port cities to score massive endgame bonuses tied to your completed tickets—though leaving them unplaced inflicts a harsh point penalty. Featuring a massive, double-sided game board that showcases The World on one side and The Great Lakes on the reverse, it is a masterclass in modular, next-step gateway design that expands classic path optimization into a deep 60-to-120 minute global trek. Game Specs at a Glance: Age Range: 10+ Years Publisher: Days of Wonder / Asmodee Play Time: 60-120 Minutes Player Count: 2-5 Players Complexity: Medium (Set Collection, Dual-Pool Resource Allocation,…
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