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Cooperative: You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. You have complete freedom in how you explore, discover, and interact with the planet. Inspired by Breath of the Wild: Designer Jamey Stegmaier (Scythe) was inspired by Zelda: Breath of the Wild, and over the course of 8 years, designed this roguelike game of exploration, discovery, and adventure. Actions Do Not Fail: At each location, there are seven different options that you have for actions - you can move, look, engage, help, take, or overpower things that you see on the card in front of you, or you can choose to leave that location. Decisions will cost you, and you won’t know how much until you make them, but there are no failed action attempts at locations. You get to achieve what you set out to do at that location, and your teammates will be able to help you make those choic
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