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$19.99
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The land of YRO is bustling world filled with guilds, factions, and professions. From these factions you will recruit the adventurers for your guild and challenge the others for Quests and Glory! Each turn you run through 6 phases simultaneously: Draw: draw a hand of 5 cards Recruit: bring out 0-2 adventurers and place them in your 3×3 grid: placement matters for linking bonuses AND combat. Also, resolve Recruit effects. Combat: add up the power values of your frontline adventurers to win VPs Production: Your adventurers produce Magic and Technology Income: Gain money to pay for adventurers – and convert to VPs in the end Victory Points: straight up gain of VPs Featuring dual layer player boards where you track your Magic and Technology. And a dual layer shared board, where Power and VPs are tracked.
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